AI Insights · Timothy · July 2025
Top 5 3D Cartoon Games Performance in Oceania Q2 2025
Explore the performance trends of the top 3D cartoon games on a unified platform in Oceania during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the top 3D cartoon games in Oceania on a unified platform showcased varied performance trends across downloads, revenue, and active users. Data sourced from Sensor Tower reveals insights into these trends.
Kingshot from Century Games Pte. Ltd. experienced significant growth in revenue, starting at approximately $52.7K weekly at the end of March and peaking at around $259.6K by mid-June. Downloads increased steadily, reaching a high of 56.3K in late May before settling at 36.2K by the end of June. Active users also surged, starting at 10.4K and climbing to over 84.7K in early June, before a slight decline to 68.7K at the quarter's end.
Township by Playrix showed a stable revenue flow, with weekly figures fluctuating between $234K and $293K. Downloads remained relatively consistent throughout the quarter, with a slight dip to 16.8K in early June but rebounding to 20.8K by the end of the quarter. Active users saw a decrease from 196.8K in early April to 174.7K by the end of June.
Clash Royale by Supercell demonstrated impressive revenue growth, peaking at $466.4K in the final week of June. Downloads followed an upward trajectory, rising from 6.2K to 45.3K over the quarter. Active user numbers also increased significantly, starting at 219K and reaching 512.3K by the quarter's close.
Whiteout Survival, another title from Century Games Pte. Ltd., maintained strong revenue, peaking at $569K in early June. Weekly downloads remained stable, hovering around 17K, while active users showed a slight fluctuation, peaking at 105.9K in early May before ending the quarter at 93.7K.
Subway Surfers from Sybo Games ApS had modest revenue numbers, staying around $2K weekly. Downloads fluctuated slightly, peaking at 21.1K by the end of June. Active users consistently increased, beginning the quarter at 221.9K and rising to 319.9K.
These trends highlight the dynamic nature of the gaming market in Oceania. For more detailed insights, visit Sensor Tower.